All Esri endpoints · OGC

Geospatial Data APIs

All Esri REST endpoints from the phone or tablet: FeatureServer, MapServer, VectorTileServer, ImageServer, StreamServer, and SceneServer, plus OGC so QGIS, ArcGIS, ATAK, game engines, and browsers can all connect.

Endpoints catalog: OGC API, XYZ, WMTS, FeatureServer

All Esri REST endpoints

ArcGIS Pro, ArcGIS Online, ArcGIS Maps SDK, and QGIS connect to every Esri service the device publishes. No separate GIS server. OGC clients use the same catalog.

  • Esri FeatureServer (transactional, with attachments), MapServer, VectorTileServer, ImageServer, StreamServer, and SceneServer
  • OGC API Tiles / XYZ with tile.json
  • OGC WMTS GetCapabilities and GetTile
  • OSGeo TMS with tileset.xml
  • MapBox PBF vector tiles and raster tiles
  • OGC API Features (HTML, JSON, GeoJSON) with queryable REST / CQL

ImageServer

The device publishes Esri ArcGIS ImageServer so ArcGIS Pro, QGIS, ArcGIS Online, and web maps pull imagery and elevation straight from the phone or tablet, no separate GIS server required.

Styled map tiles

MBTiles, GeoPackage raster, and PMTiles served as ImageServer for desktop and web GIS clients.

GeoTIFF / COG rasters

Cloud-optimized and GeoTIFF imagery with export, identify, statistics, and band math such as NDVI.

Elevation

DTED and terrain tiles for 3D clients including ArcGIS Maps SDK, Unity, and Unreal.

Game engines

Unity, Unreal, Cesium, NVIDIA Omniverse, and Godot consume the same REST tiles, no engine-specific plugin. Paste the hub IP into the engine’s tile-source dialog.

  • Raster imagery, vector tiles, and LERC elevation for ArcGIS Maps SDK
  • 3D Tiles, quantized-mesh terrain, Terrain-RGB, Terrarium, I3S / SLPK scenes
  • Gaussian splats and glTF / GLB models from the on-device catalog
  • Browser runtimes (CesiumJS, Godot web) can fetch directly

Open the Game Engine page